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Your business crumbles before your eyes and you spend the rest of your days staring at the sword with the wrong handle that cost you your livelihood forever. There’s no way to make more money, no do-overs. For example, if you create a tool that isn’t needed by the customer by mistake, that’s it. However, some things are obtuse to the point that it breaks the game. Admittedly, a lot of the content is intuitive and very accessible.
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The key issue is the game assumes that the player will inherently know everything about this game from the start. Where this game sadly fails to meet the mark is with its onboarding and its tasks for the player.
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Although it isn’t anything that will blow your mind, we really can’t fault the presentation of this game at all. Plus, the animations and sound effects are perfect and well implemented. The textures are simple and bell-shaped but it suits the setting. The dynamic weather and day/night cycle is lovely. Plus, the art style is commendable considering the budget nature of this title. Plus, the building mechanics although intentionally rather clumsy are still very simple to understand and navigate to make your customers tools and weapons. Crafting order after order at as leisurely a pace as you choose is a cathartic experience. The concept for the game is great and is rather relaxing when you get into the swing of things. The game has a lot going for it on a base level. In short, this game tries to tick a lot of boxes and it certainly checks a few. While it also has order completion aspects similar to Overcooked and a laid back format that is more in line with games like Stardew Valley or Animal Crossing. This game plays rather like games with obnoxious controls and mechanics such as Surgeon Simulator, Table Manners or Octodad: Dadliest Catch. My Little Blacksmith Shop runs with this idea and puts you in the shoes of the town blacksmith, where you will go about your day completing orders and honing your craft. Without a trusty, well-crafted blade and shield, you were asking for trouble. This is why a blacksmith was such as esteemed position within the medieval communities. However, if your tools let you down in battle, no amount of skill or bravery will save you from being chopped to bits by your assailants. The word “simulator” has us expect more: realistic physics, intelligent AI, and authentic tools.You can be the most fierce warrior in the land, have laid thousands of your foes to rest and honed your craft with a blade since you were merely a boy. While the graphics are relatively good, especially the fire effects and overall lighting, the physics and the actual fires can tend to be limited.
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And, when it comes down it, that single word is what has us look at Firefighting Simulator gameplay under a more observant eye. Most of the time when a game attaches itself to the word “simulator”, like Farming Simulator or even Hunting Simulator, the audience has an understood response to expect a certain degree of realism to the game. This oversight really makes the game go over the line of simulator. Additionally, being that it’s a simulator the player might expect some realism when going into these burning buildings but in a strange design choice, the firefighters have x-ray navigation points directing them to the injured people or electrical dangers. Surprisingly, the physics to break down a door look good but that system doesn’t seem to be shared in relation to the fire and the building. The fire effects look good, but unfortunately with a weak physics engine they don’t spread realistically or get vastly out of control unless they are scripted to do so. When it comes to the actual firefighting in the game it can be hit or miss. You drive from point A to B, but you don’t just have the ability to drive around and get emergency calls of, “Fire! Fire!” X-Ray Vision Comes Standard Beyond that, it’s interesting that with a fully realized open-world, the game doesn’t let you explore it. This imbalance in gameplay makes for a lot of driving, and not always a lot of firefighting. It’s a race against time and the driving is overall good (with wheel support), but with so many of the objectives so far from the starting point, it can take over six real-time minutes to get there and some fires are so small they only take another minute to put out.